GODS
Keepers of the Sky
- LightningEvery won trial pushes 6 extra Momentum.
- SkyTimed trials grant 1.5 extra seconds.
- OrderRune sequences linger a beat longer.
- Divine PowerCombo multiplier climbs one step faster.
The arena hangs between the sky and the deep. Swear to the Gods or the Titans, win five mythic trials, and drag Momentum onto your side of the stone.
Everything you do bends the arena — the sky brightens for the Gods, the floor splits for the Titans.
Stand with the Gods or the Titans, then pick an aspect. Lightning, Fire, Order, Chaos — each one changes how the arena treats you for the whole clash.
Keepers of the Sky
Sons of the Deep Stone
Every round draws a different trial: strike true sigils, break a titan seal, echo a rune sequence, cut the fate dice out of the air, or raise a temple.
Strike the true sigils before the sky forgets them
Live sigils drift across the storm. Tap only the shape shown in the banner — false sigils cost a strike, and three strikes end the trial.
Shatter the ancient seal one honest blow at a time
A fracture point sweeps around the seal. Strike while it crosses the glowing band — dead centre splits deeper. Miss and the stone knits itself back together.
The runes appear, then the dark takes them
Watch the runes light in order, then repeat the sequence. Each round adds another rune and shortens the reveal.
Mythic dice hang in the air until you cut them down
Three dice spin above the arena. Swipe down to stop them one by one. Matching faces trigger a Fate combination — doubles, triads and the Chaos face all pay differently.
Light the right seals and the temple answers
Each row of seals hides one true glyph matching the temple's demand. Choose correctly to raise a new tier of the temple; a wrong seal collapses the tier and burns time.
Winning pushes Momentum toward your side; losing drags it back. Cross 25, 50 and 75 and the arena answers. Reach 100 and the clash is yours.
Five omens can break into a clash. Each one rewrites the trial you are about to play.
A bolt splits the arena floor. The next trial runs faster.
A stone hand breaks the ground. Everything trembles, and rewards swell.
A gate opens beneath the crystal. The next trial swings double Momentum.
One side is lifted. Momentum is granted outright.
The arena turns. The next trial rearranges itself.
Each finished clash is carved into a tablet — victor, score, peak Momentum, omens. Mythic Energy raises your level, and levels raise your title.
Found a bug, lost a chronicle tablet, or have an idea for a sixth trial? Write to us — we read everything.
Free, offline, and built for one hand. Pick a side and see which way the arena leans tonight.